![]() Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. ![]() This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: Weapon List Note: So far, all starting (1st) weapons are physical weapons.Your IP address has been temporarily blocked due to a large number of HTTP requests. The Mountaintop (MT) weapons are not counted into the order as they are only available to Snipers and Gunners to avoid confusion that the other classes have missing weapons. All "19th Weapons" are Resort weapons, and can only be found at the Junk Shop. Hence, "1st Weapons" refer to the starting weapons, while "34th Weapons" refer to the weapons found deepest in the game (so far). This is particularly useful when dealing with the Shop - the deeper in the game a weapon is found, the later it will be unlocked for sale in the Shop and the more expensive it will be. Weapons can also be classified according to the depth at which they are found in the game. Thus, weapons can be classified according to the characters that can equip them. For example, a Sniper may only use bows, while a Boxer may only use gloves. Each individual character class has its unique set of weapons that are unequippable by other classes. ![]() Once out of gold, the Gunner still walks into shooting range of the enemies (if auto-move is enabled) and will attempt to shoot, but no bullets appear.Įach character is automatically equipped with a starting weapon upon creation of a new game. The amount of gold which has to be paid can be reduced by spending SP into MAG, down to a minimum of $1 per shot. Gold is deducted from the player every time the gunner fires a shot. It is therefore advised to keep the starting gun at all times, as those bought in the shop only allow one compo item instead of two. All guns (except for the starting gun) use bullets which cost gold. The only weapons which have usage costs are guns. Magicians, Priests, and Gunners do not have any magical weapons, as they do not use MP at all. Magical weapons are usually of an elemental type. Such weapons are known as magical weapons, and while they can be used without MP, the weapon will not be as effective. Often, MP is required to activate these bonus attacks. Some weapons have bonus attacks or effects, displayed below the "range" value in the weapon menu. If the weapon has a compo item attached, it will be displayed in their respective boxes with the name of the compo item, otherwise the box will be blank and the word "none" is displayed. When a player hovers the mouse cursor on a weapon, regardless if placed in the inventory or equipped, the weapon menu will display its stats, as well as two black boxes at the bottom, representing the two compo item slots of a weapon. The second slot is filled with a grey-coloured X (which displays " NG" upon rollover), and no compo items may fit into that slot. Weapons dropped from enemies can hold 2 compo items, while weapons bought from the shop can hold only 1 compo item (excluding some versions of weapons found in the Resort). All weapons have slots that allow compo items to be attached to the weapon. Weapons can be acquired via the Shop or from enemies.
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